Prometheus Wip#4
Started detailing the top saucer. Windows got an unusual shape as it is an unusual ship. And here is a quick size comparison, Prometheus is said to be 414m long (Voyager 344m) and has 15 …
Started detailing the top saucer. Windows got an unusual shape as it is an unusual ship. And here is a quick size comparison, Prometheus is said to be 414m long (Voyager 344m) and has 15 …
I had an issue with my server’s mailer not sending out emails. I fixed it yesterday. So, if you made a registration in the last two weeks and are still waiting for the activation link …
Lower main hull blocked out. Copy-pasted the top one, deleted everthing except the base plate and pylons, so, only had to do the under belly.
The top main mesh is ironed out, took me 2 hours. Before that I built a cage of guiding splines.
I have choosen my next project: the Prometheus class. The educated Trekkie knows this ship from Voyager’s 4th season episode “Ship In A Bottle”. It will not be a 100% accurate recreation or the original …
I created a shiporama of all the models I built. The size relations are close to real or canon, Despite the controversy of the Kelvin timeline’s Enterprise scale I considered it to be 366m long. …
Let me show you a little making of of my latest render “Refitting”. The terrainI did not want to recreate the exact look of the episode’s terrain, but a more open environment. I used the …
The Ournal Spacedock is finally done. It comes with interiors for the main hangar. Polygon count is nearly 1,5 million and there are about 325 megabyte of PNG textures. All shading and lighting is done …
I managed to get the window shader baked onto my 4k texture and finished the texture set for the cylinders. I’m really happy how this turns out.